Home of B. W. Byars

Humanoid Population Types

With the prevailing terrain as cold mountains, I will have hobgoblins as the dominant humanoid race. These are not ordinary hobgoblins. These will be snow goblins. They have thicker skin, are smarter and stronger and have a natural climbing ability.

Humanoid Populations

Humanoids are rare here, but encountered groups can be relatively large (400 or fewer individuals). There will be between 2,000 and 4,000 humanoids in the kingdom. I’m going to populate Arnheim with 2,700 humanoids. I can assume that 945 are female and produce 1,890 young every six months. This equates to 3,780 newborns per year […]

Demi-Human Numbers and Leadership

So, I have determined that the dominant race of demi-humans in the kingdom of Arnheim are the dwarves. That does not mean that they are the only race in Arnheim. If there are 3,400 demi-humans in the kingdom of Arnheim, they would break down this way: 3,094 Dwarves34 Halflings (I’m considering replacing these with Gnomes)34 […]

Demi-Human Population Spreads

The kingdom of Arnheim is a vast region. Around Rikhaven Bay, the temperature tends to be warmer. Further north and in the mountains, it is much colder. Just ballparking, but from north to south, the kingdom of Arnheim is 850 miles. Consider the difference in temperature from Rome, Italy to Copenhagen, Denmark (about 830 miles). […]

Demi-Human Populations

Four or five subregions on my continent map will eventually be demi-human kingdoms. The rest of the subregions of the continent are human kingdoms or I should say human dominating kingdoms. In the other subregions there are some demi-humans. There are some demi-humans in the Kingdom of Arnheim. They are rare here, but encountered groups […]

Rulership

Who rules in the kingdom of Arnheim? That’s who I am developing today. Not entirely surprising, since this is a Lawful Good kingdom, the ruler is a Paladin. A paladin is a holy knight, a crusader for righteousness. When I started detailing the kingdom of Arnheim, I stated that according to Kelly’s system, it had […]

Human Nature

Last time, I decided that the kingdom of Arnheim would be largely Lawful Good. That does not mean that every person will be Lawful Good. Here is the percentage breakdown of each alignment represented in Arnheim: 4% Chaotic Evil10% Chaotic Good4% Chaotic Neutral4% Lawful Evil10% Lawful Neutral50% Lawful Good4% Neutral Evil10% Neutral Good4% True Neutral […]

Predominant Human Alignment

Even if you’ve never sat down at a table to play Dungeons & Dragons with a group of friends, you probably already know the alignment system from this game. The character of a player is categorized according to an ethical axis from Law to Chaos and from a moral axis from Good to Evil. The […]

The Name Game

Sometimes I think the hardest part in inventing a fantasy world is finding names for all these places. Somehow names for characters come pretty easily. Designing the kingdom or inventing fascinating creatures can be a lot of fun. However, naming places is a challenge for me. I have taken my map for my starting area […]

Realm Resources

Every region has grain and livestock. The estuary means significant fishing. Since Arnheim’s border runs over a mountain range, there are considerable stone resources. These resources are common to almost all regions. I am more interested in the resources specific to the Kingdom of Arnheim. Two of Arnheim’s resources are timber (and shipbuilding supplies) as […]

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